Introducing Inside the Game
Today we’re launching Inside the Game.
Last month we launched the Video Game Minimap, and the most common question we got was some version of “can you do Roblox?” We could, sort of. A report covered Roblox the platform: its chat, its spending, and its parental controls, but it couldn’t cover the game your child actually opened.
That matters because Roblox isn’t a game. It’s one app holding millions of games, which Roblox calls experiences, each made by a different creator with its own store, its own chat, and its own rules. One is a pet simulator. The next is a horror game. The age label on the app says nothing about which one your child is in, and the creator might be a studio of sixty or one teenager.
So we built something that looks inside.
You type in the name of the experience, a few minutes later you get a researched report covering six areas: what your child actually does, what it costs (game passes in Robux, with the rough dollar figure), who they meet, what you can control (which Roblox settings reach inside this experience and which don’t), who made it, and how to play along. Every citation is checked against an approved-source list, and anything outside that list is discarded before the report is built. Where a source isn’t good enough, the report says “we couldn’t confirm this” instead of guessing.
Experiences change faster than games do. A creator can rewrite the store overnight, so store prices and player counts are stamped with the moment they were read, and the report tells you to run it again after a big update.
Like the Video Game Minimap, it’s $1.99. One report, one time, and no subscription or account needed.
Same stance as always: we love video games and we’re advocates for play. We’re also realists about a platform where anyone can publish anything. This exists so the conversation at your house can be about the game your kid is actually playing, not about Roblox in general.
Millions of games. Look inside.